![]() ![]() So my question is, is there a way to export the models from blender so they have a texture (they also don’t have a texture when I open them in a 3d viewer, but they do keep their UV mapping after exporting from blender). So I thought that I might have to add it manually before it shows up, but when I add it manually it looks like all the UV mapping is lost and I have to remap all the models entirely. And knowing you can save and load your models, youll be able to export all your already made Meshes in less than a minute in the new format. The model itself is being converted by Cubik greatly however there is no texture applied to the new model. After a change in the format specs, Cubik will be updated. I want to use a program called BDCraft Cubik Pro to covert these objects into Minecraft models, but this program only accepts. that's because mine is just for the vanilla texture - every resourcepack has to have it's own - I used 'BDcraft Cubik PRO' 2. I do have a lot of 3D models made it the form of. Quick question, how does one go about even making a 3D texture pack, it looks so complicated. ![]()
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